Lore Standards & Resources
Death Knight lore is rich and full of opportunities for roleplay. There is enough grey area to allow for a fair degree of interpretation and creativity, and yet enough consistency to support standards for what we feel is 'realistic'. If you are uncertain, staying within these standards is a good place to begin.
In an effort to maintain a reputation for lore-abiding roleplay on the server, The Shadow Vault has certain restrictions regarding the activities, qualities, and backstories of the characters it accepts.
Our death knights are Knights of the Ebon Blade, are undead, and are concerned with maintaining a good relationship with the Alliance. As such:
These restrictions aside, your creativity is valued and we love character development! We embrace the idea that even death knights can emotionally grow and change, and that they are capable of having complex interactions. We do not want drones (unless you have a particularly emotionally challenged Death Knight, which is fine too).
Here are some resources that can help you with playing a death knight. Even if you're experienced, there are some nice sources of inspiration to be found here:
We fully support the interpretations offered in the above guides and you are welcome to adapt them to your liking.
You may also like:
In an effort to maintain a reputation for lore-abiding roleplay on the server, The Shadow Vault has certain restrictions regarding the activities, qualities, and backstories of the characters it accepts.
Our death knights are Knights of the Ebon Blade, are undead, and are concerned with maintaining a good relationship with the Alliance. As such:
- They cannot have sexual intercourse or procreate.
- They do not flaunt their necromancy in major cities (i.e. no summoning an army of zombies in the middle of the street).
- They are not fully or partially alive in any way, are not sexually attractive / don't smell wonderful. They have symptoms of undeath other than some cool eyes, etc. Our players embrace the 'good' and 'bad' of their characters' states of undeath.
- They do not make threats or put on inappropriately violent displays in public places. There is an NPC guard force active ICly; you need to recognize this or at least acknowledge it reasonably.
- They are not fel-infused, mechanical, apocalyptic horsemen, etc. Being a death knight is cool on its own.
- If they are behaving in a way that the Ebon Blade or the Alliance would disagree with, then they are subtle about it. We love our villains, so long as they are subtle. This also applies to Cult of the Damned and other characters.
These restrictions aside, your creativity is valued and we love character development! We embrace the idea that even death knights can emotionally grow and change, and that they are capable of having complex interactions. We do not want drones (unless you have a particularly emotionally challenged Death Knight, which is fine too).
Here are some resources that can help you with playing a death knight. Even if you're experienced, there are some nice sources of inspiration to be found here:
- "How to RP a Death Knight" by Koranith
- "Opinion Thread: How to RP a Death Knight" by Astherion
- "Roleplaying plot points for the Death Knights of the Ebon Blade"
We fully support the interpretations offered in the above guides and you are welcome to adapt them to your liking.
You may also like:
- Joystiq's "Know Your Lore: The undead" ( part one, part two, part three )